BattleSheep
From KruelWiki
Contents |
Overview
Actions
You will get a certain amount of action points per turn. Sheep can only be moved a limited amount each, so the movement will have to be spread out. Perhaps also make it harder to move solitary sheep.
Attacking is performed automatically when a sheep is near another sheep. The actions are processed in the following order, sorted by the speed of the sheep:
- Ordered moves
- Wandering of sheep
- Attacks
- Sheep creation
Unit Stats
- Attack - Ability to attack
- Defense - Ability to defend
- Speed - Determines which sheep moves first, and which attacks first during combat.
- Obedience - Determines how much the sheep is willing to move per turn
- Wool - This is the same as hitpoints. Once all of a sheep's wool is gone, it dies of embaressment
See more: Unit Stats (prolly out of date)
Player Stats
- Mustering - How well (0 to 999,999) you can keep sheep where you want them. The more sheep you have, the more this will become an issue.
- Stamina - Determines movement points granted each turn.
Random Things
- There's always the Flock Effect with sheep.
- Timing Issues for turnbased play

