Battlesheep Timing Issues
From KruelWiki
Timing Issues
Events will be queued based on outcome. This means that if you tell a sheep to get to a square, every time the sheep gets more Action Points it will move as fast as it can towards the destination. Only when the destination is reached will the sheep go to it's next action.
Similarly, other actions will be dependant on goals. The rest/idle command will idlle for a set number of turns, and then progress to the next commands. The Fling command will aim until a set accuracy is reached and then fire before progressing to the next command.
Additionally, if the sheep has Action Points when the command is issued, it will execute the command immediately rather than waiting for updates.

