Contributing to Praelium
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Contents |
Game Development
Modelling
Read through the descriptions we have of things online, no matter how vauge and model them! We might need to hack around to make them fit the universe nicely in scale and appearance but thats ok. Its fine if you draw someothing someone else already has because it'd be good to get a few takes on some things so that we can see what fits best.
The format to use is Ogre's mesh format, but exporters exist for 3D Studio MAX and many others. Eventually the model format will probably be custom to support our required features but thats a way off yet. Blender is a free, and should be able to do most, if not all, the modelling we require.
The sorts of models we'll require are:
- Ships - Fighters, transports, capital ships, etc.
- Equipment - crates, guns, turrets, etc
- People - Military, politicials, civilians, merchants, rebels
- Space Stations
- Planetary Buildings - Space ports, buildings etc.
Art Work
Relating to Modelling is artwork. We need LOTS of concept art drawn, be it on paper, digitally or whatever suits your style. Again, read thru the documentation online and draw what you "see". If you want something to draw other than what is online, just ask me and i'll gladly give you something to draw.
Voice Overs
Eventually we want to have full voice in the game for all NPC's. We havent worked out exactly what VoicePack recordings we want yet but if you're REALLY keen to use your voice to help us out, feel free to annoy us until we work it out. A lot if it will be planet/bases traffic control, NPC ships of different classes, Base personnel ... the list is fairly well endless.
Support Services
Feedback
We would love to hear from you if you like or hate the ideas listed on this site, and the code we've done so far. Get on kruel's IRC to find us.
Financial Support
One really helpful way you could help us out is to make a monthly donation of $5/mo. If we can get enough people, who donate regularly we'll be able to support some people to develop Praelium FULL TIME! Just think how quick we'll be able to get stuff done if we're not just doing it in our spare time!!
Small monthly donations are good, because they allow us to better plan our financial resources and spending.
For more details see Praelium Finances
Corporate/ Business Support
While we don't allow companies to own shares in Kruel, we do encourage businesses who wish to support us to contact Andrew Whalan and discuss sponsorship arrangements.
We will, with your permission, publicise your support to ensure you get well deserved credit.
Things to Remember
When you're supporting praelium and giving time, artwork, music, money whatever, its a donation. You are giving it to the project because you want to see the project furthered. We will most definately credit your contribution, but please understand that if we make this into a more commercial project, charging money for the game, we wont be sending out cheques with your name on it. We'll only ever sell copies of the game (at $30 or so) down the track to make a little bit of money to put back into the game to improve it for everyone.
What you will recieve however, depending on circumstances, is give you free access to testing versions, final versions and probably even give you 'vouchers' for a few of your friends to make copies of the game for free.
This is a labour of love, not of profit!

