Eon Coding Notes
From KruelWiki
Jot down any random notes here.
Contents |
Versioning
The core, common stuff is what needs to be the same version. These *common* version numbers are defined in common/Version.h with #defines.
A (entrypoint)/LocalVersion.h should reference the common version file. For example,
#ifndef __LOCALVERSION_H #define __LOCALVERSION_H #include "../common/Version.h" #define VERSION_RELEASE 3 #endif
Slot Vs. ID
Arrays are zero based, therefore slots (positions in arrays for players/sockets etc) are zero based.
To keep things logical, ID's are one based. This means that Slot = ID - 1. If you get segfaults double check you're doing this right. It doesn't make logical sense to a player to have a zeroth player. There should be more bounds checking then there currently is to help stop seggies, or at least to make them more obvious.
Reconnecting Players
Perhaps have a key based system for players? Client can write the key value and server IP to a file on connect (and flush/close file!).
-Probably better to let players login with a username/pass key. More robust, more private. --Merlz
Game States
- None - Just inital menus etc
- Lobby - Setting up teams etc.
- Started - Game is started and in progress
- Complete - Game is complete, a team has won

