Praelium Long Term Roadmap
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Contents |
Version 1 - Space Shooter
Comparisons
At the end of version 1 we should have a game that is comparible to, if not better than:
- Elite
- Privateer
- Freelancer
Version 2 - First Person Shooter
Comparisons
At the end of version 2 we should have a game that has an FPS system integrated with the flight system that surpasses that of the BattleField series (1942, Desert Combat and Vietnam)
Version 3 - Strategic Elements
Comparisons
We should have a strategy game that has the same freedom of RTS controls as Homeworld without unit building etc.
Version 4 - World Building
Comparisons
People should be free to build their own houses, bases and more
- Star Wars Galaxy (? not sure, havent played it)
- Ultima Online
Version 5 - Unlimited
There have been suggestions to make the world fully scriptable so that people can invent ships, ingame and build them, use them etc. The new ships could then be manufactured and marketed in-game, creating in-game wealth for the inventor.
Comparisions
Very loosely this would compare to Gary's Mod for half life 2, but on a global (universal?) scale.
Summary
In conclusion we must be able to emulate the sucesses of a lot of games. This means an AWFUL lot of work from all departments.

