Praelium Technical
From KruelWiki
Details
- Praelium Technology Overview - What technologies are we using (or planning to use)
- Programming updates - The list of what needs to be done / is being done / has been done. Please update this every time you complete or start work on some feature.
- Compiling Praelium - How to get praelium compiling from source on your system.
Notes
Reference pages on how we'll solve certain technical problems:
- State Notes - Praelium is a big state machine, here's where we'll track states
- Praelium Network Issues
- Network Game Discovery
- Controller Information - All info regarding keyboard/mouse/joystick/mac tilt-sensor should go somewhere in here
- Vector Based Textures - Lets use vectors because they are cool.
- Map Format
- Physics Engine
Misc
- Praelium Technical Notes - Random notes and musings on technical issues

